This has been revisited and addressed in the following article:
Revisiting the Sensitive Censorship Issue in Board Gaming. I have a bit of apologizing to do.
So, background. Gloom of Kilforth is a fantasy sword & sorcery setting board game designed by Tristan Hall, a project that was successfully funded on September 27, 2015. The gameplay mechanics and art style interested me greatly, and there aren’t enough board games in that genre that manage to do both (the best fantasy board game I’ve currently played is Magic Realm, made all the way back in 1979). The main thing that won me over into backing that game is the passion the creator has for it. 8 years this has been developed, tested, modified, updated, tweaked, and improved during all that time. No way is someone that passionate over a game that is destined to be weak sauce. The final thing that brought me on board was the fact that this is a kickstarter exclusive game. It won’t be funded any other way, and won’t be brought onto store shelves. It’s a labor of love from beginning to end, with plenty of positive reviews along the way. It gained my admiration and my pledge.
Over a year later, Tristan made an update, stating that the files were sent to the presses, to see if they could begin printing the cards, rulebook, box, etc. But then game one word in one section of the update that took me completely by surprise.