If one can utilize objective criticism for critiquing and/or ranking films and video games (let alone novels), one should be able to do it for board games. The biggest difference between board games and the other stuff just mentioned, is that board games require other human players to play with. That is... if you don't … Continue reading Method for Objectively Determining if a Board Game is Good or Bad
So good Samus would want to play it. This blog post's intended audience is for those who are veterans of the board game Magic Realm, and who have gotten some amount of enjoyment out of it, and are interested in getting something more from it. Everyone else won't really care. Yeah, I know, this is … Continue reading Super Magic Realm, a fan-made expansion to the 1979 board game
I've dabbled in making board games before. Roughly 3 times or more. 2 of those times were miserable failures. 3rd time was the charm, but not good enough by my standards. Mainly because I want to make something better than a solo playable board game that's a Resident Evil rip-off (I wasn't happy with the … Continue reading Ideas on creating a board game.
I may have missed a detail or two when going through the whole Entertainment Industry Nostalgia series. I may make little corrections here and there when I can. But there's something I have to mention before moving on to the 1992 year. The television shows that premiered prior to the 90s, but still carried over … Continue reading Shows and Board Games to be aware of for the early 1990s
Rated: 3.5 / 5 I used to own this other board game titled King of Tokyo, a game that abstracted kaiju fights by having monsters that were rip-offs of Godzilla and King Kong, the energizer bunny, among others (some of which, to their credit, were original). We all knew we were to imagine that these … Continue reading Godzilla: Tokyo Clash (2020) board game review
Some of you may remember in an earlier blog post how I was outraged at the alteration of card art for a game I backed on kickstarter. Outraged because I was under the impression that the art was changed due to Tristan Hall (the creator … Continue reading Revisiting the Sensitive Censorship Issue in Board Gaming.
Update This has been revisited and addressed in the following article: Revisiting the Sensitive Censorship Issue in Board Gaming. I have a bit of apologizing to do. Introduction So, background. Gloom of Kilforth is a fantasy sword & sorcery setting board game designed by Tristan Hall, a project that was successfully funded on September 27, … Continue reading Censorship!? Sensitivity!? A rant against both in Gloom of Kilforth
Preface Image from http://philosophy.stackexchange.com/questions/8384/what-exactly-do-objective-and-subjective-mean-in-contemporary-philosophy Objective (adj.): not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased -- Dictionary.com Game (noun): 1.) a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck. -- Google.com 2.) a competitive activity involving skill, chance, or endurance on … Continue reading Risk Classic Board Game Review